Visualisation technology from Bentley Systems

Bentley Systems has introduced its SYNCHRO XR, its app for immersively visualising 4D construction digital twins with the new Microsoft HoloLens 2. The SYNCHRO XR for HoloLens 2 system allows users to interact collaboratively with digital construction models using intuitive gestures to plan, visualise, and experience construction sequencing. Project digital twin data is visualised with the HoloLens 2 through Bentley’s connected data environment, powered by Microsoft Azure. With the mixed reality solutio
Connected Construction / May 15, 2019
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The new visualisation tool from Bentley Systems can boost understanding of a project using virtual reality
Bentley Systems has introduced its SYNCHRO XR, its app for immersively visualising 4D construction digital twins with the new Microsoft HoloLens 2.


The SYNCHRO XR for HoloLens 2 system allows users to interact collaboratively with digital construction models using intuitive gestures to plan, visualise, and experience construction sequencing.

Project digital twin data is visualised with the HoloLens 2 through Bentley’s connected data environment, powered by Microsoft Azure. With the mixed reality solution, construction managers, project schedulers, owner operators, and other project stakeholders can gain insights through immersive visualisation into planned work, construction progress, potential site risks, and safety requirements.

Additionally, users can interact with the model together and collaboratively experience 4D objects in space and time, as opposed to traditional interaction with a 2D screen depicting 3D objects.

Noah Eckhouse, senior vice president, project delivery for 4019 Bentley Systems, said, “Our SYNCHRO XR app for HoloLens 2 provides a new way to interact with digital twins for infrastructure projects. Users benefit from a new perspective on the design and a deeper, more immediate understanding of the work and project schedule. Instead of using a 2D screen with a mouse and keyboard, the user can now walk around the model with their body and reach out and grab digital objects that appear to co-occupy physical reality.”

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